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Another possibility could be for supporting local development flows. Throughout the development of Towerborne, we struggled to find the best approach for this. Flaky backend development environments can have a real impact on content creators who need things up and running to do their work. At the same time, backend engineers need to roll out new features quickly leading to some inevitable friction. One can imagine an approach that gives people the option to use the Native AOT DLL when running the game through the Unreal editor, but interacts with a real backend when running an actual game build.
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The query point creates a new Voronoi region shown in blue, displacing some of the old regions. The weight of each natural neighbour is derived from the area of the displaced region .
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The Ploopy Discord is very active, especially the #adept and #adept-mods channels. I hung out there for a little while and learned about ball transfer units (BTUs) for smoother trackball movement and various other modifications people have made to the Adept. My partner incorporated some of those ideas and some of his own into an Adept mod that looks great, functions beautifully, and attaches to my desk perfectly.